The Walking Dead: Empires

Tasks

This project was a PC Unity title with our team responsible for handling the UI, UX, and integration of assets into the game.

UI and UX were being handled simultaneously, so few to no low-fidelity wire frames were created. I instead created several variations of mockups while also taking extra focus with the flow and placement of features.

Other responsibilities I had were to regularly meet with and present work to clients as well as work closely with the dev team to ensure designs were feasible as well as properly implemented. I also worked on creating an organizational system in Figma to help facilitate the devs in finding and implementing assets.

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The Walking Dead: Empires

The Walking Dead: Empires

UI/UX

Details

This project was a survival mmorpg based on The Walking Dead series. Players choose from a series of pre-existing characters to play as, some original to the game, and some characters from the show. They then gather resources, craft, and try to build a secure base to protect from the walkers as well as other players.


Software