Planet Mojo

Tasks

My tasks were to create a number of detailed icons for use in-game. I was responsible for sketching, designing, and finalizing several icons and 2D assets. Based on the client's needs and feedback, I modified and adjusted my designs, creating 3D models and renders to help facilitate the creation of certain assets.

Other Projects

Fruit Ninja 2

Fruit Ninja 2

UI/UX
Les Histoires Bizarres du Professeur Zarbi

Les Histoires Bizarres du Professeur Zarbi

Character Design
Telestrations

Telestrations

UI/UX
Genvid

Genvid

UI/UX
Invincible: Guarding the Globe

Invincible: Guarding the Globe

UI/UX
Planet Mojo

Planet Mojo

UI/UX
The Walking Dead: Empires

The Walking Dead: Empires

UI/UX

Details

This project was for an auto chess battler with interconnected elements with the client's other products. Players level up their team and send them into battle, only allowing a limited amount of influence over their team mid-battle.


Software